We love what
we do,

and it shows.

We love what we do,
and it shows.

Bringing visions to life, helping you with an immersive technology project, large or small.

Our team is composed of experts whose passion is working at the frontier of immersive technology and creating successful outcomes for our customers.

Whether it’s guiding you through a cost benefit analysis of virtual technologies, investigating the best technology to fit your needs, or identifying ways you can save money by reusing existing assets. Our team is dedicated to making your project a success.

We have BAFTA award winners, VR manual writers, concert designers, streamers, gamers, detail obsessives and big picture dreamers in our team.

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Meet The Team

It is my responsibility to make sure our customers have a great experience working with us and that together we bring tangible benefits to their organisation. I also make sure the Future Visual team are supported and able to deliver their best work.

Tim Fleming,
CEO & Co-Founder

I have a keen eye for future technology, and 25 years in delivering award-winning projects for global brands. My time is spent working with clients to help understand their needs and enabling our team to make great products.

Iestyn Lloyd,
CTO & Co-Founder

I help clients understand what’s possible when deploying Virtual Reality into their business. I offer a consultative and strategic approach with a focus on creating positive business outcomes and technical solutions that remain relevant for the long term.

Matt Cotton,
Lead VR Consultant

As CEO & co-founder it is my responsibility to make sure our customers have a great experience working with us and that together we bring tangible benefits to their organisation. I also make sure the Future Visual team are supported and able to deliver their best work.

Tim Fleming,
CEO & Co-Founder

I have a keen eye for future technology, and 25 years in delivering award-winning projects for global brands. My time is spent working with clients to help understand their needs and enabling our team to make great products.

Lestyn Lloyd,
CTO & Co-Founder

I help clients understand what’s possible when deploying Virtual Reality into their business. I offer a consultative and strategic approach with a focus on creating positive business outcomes and technical solutions that remain relevant for the long term.

Matt Cotton,
Lead VR Consultant

I develop the core technology that we use as well as ensuring the stability and flexibility of the products we create. I am very keyed into the latest technology of Virtual Reality and work to enable us to deliver those developments to our products.

Tom Roberts,
Principal Programmer

I develop the core technology that we use as well as ensuring the stability and flexibility of the products we create. I am very keyed into the latest technology of Virtual Reality and work to enable us to deliver those developments to our products.

Tom Roberts,
Principal Programmer

With a background in business-to-business software development, I specialise in bringing your live business data into our virtual spaces. I’m involved in all other aspects of building our experiences and helping our development team achieve your goals.

Gareth Williams,
Senior Developer

I maintain the flow of communication between our developers and clients, as well as keeping everything on schedule and on vision. I am a Certified Scrum Master and ensure our development processes are Agile.

Jesse Payne,
Project Manager

With a background in business-to-business software development, I specialise in bringing your live business data into our virtual spaces. I’m involved in all other aspects of building our experiences and helping our development team achieve your goals.

Gareth Williams,
Senior Developer

I maintain the flow of communication between our developers and clients, as well as keeping everything on schedule and on vision. I am a Certified Scrum Master and ensure our development processes are Agile.

Jesse Payne,
Project Manager

I am responsible for all the art work at Future Visual. With passion for art as well as my previous experience in Film, TV and VR games, I contribute to the creation of impactful experiences bringing our clients’ visions into reality.

Emil Bachvarov,
Senior Artist

I help make software engaging, interactive and fluid. Whether this is to make environments reactive, or teleportation to feel more natural or take objects and make them interactable and dynamic. I help bring life and sound to experiences designed to communicate, educate, or entertain its audiences.

Benjamin Shaun Thomas,
VR Gameplay Programmer

I develop the user interfaces for our products. I ensure our users can interact with and navigate through our experiences in ways that are smooth, intuitive, and visually appealing.

Adam Markham,
UI Developer

I test our products throughout development to make sure they maintain their level of quality, finding and reporting any bugs that need fixing and checking everything works and feels like it’s supposed to. I also create documents to plan tests and record information.

Hannah Fisher,
QA Tester

I utilise my background in Virtual Reality to develop features that create engaging, interactive, believable 3D worlds that provide an immersive experience for users. My knowledge of both games and commercial development gives me a comprehensive insight to make your ideas a reality.

Josh Grierson,
Unity Developer

I am responsible for all the art work at Future Visual. With passion for art as well as my previous experience in Film, TV and VR games, I contribute to the creation of impactful experiences bringing our clients’ visions into reality.

Emil Bachvarov,
Senior Artist

I help make software engaging, interactive and fluid. Whether this is to make environments reactive, or teleportation to feel more natural or take objects and make them interactable and dynamic. I help bring life and sound to experiences designed to communicate, educate, or entertain its audiences.

Benjamin Shaun Thomas,
VR Gameplay Programmer

I develop the user interfaces for our products. I ensure our users can interact with and navigate through our experiences in ways that are smooth, intuitive, and visually appealing.

Adam Markham,
UI Developer

I test our products throughout development to make sure they maintain their level of quality, finding and reporting any bugs that need fixing and checking everything works and feels like it’s supposed to. I also create documents to plan tests and record information.

Hannah Fisher,
QA Tester

I utilise my background in Virtual Reality to develop features that create engaging, interactive, believable 3D worlds that provide an immersive experience for users. My knowledge of both games and commercial development gives me a comprehensive insight to make your ideas a reality.

Josh Grierson,
Unity Developer